Crimson ReLive vs Older Drivers

One game that has aged well is Hitman. The developers have patched the game and AMD continues to work their magic with the drivers. I've ran internal benchmarks throughout the cycle of the patch and driver releases. The game releases "episodes" through out the year and the devs regularly update the game. Let's take a look at how far Hitman has came since Day 1:

Hitman DirectX 12 Internal Benchmark Tool

Day 1 -DX12 - 4.6Ghz - 3840x2160 [4K]
Patch 1.1.0 [Fix] - DX12 - 4.6Ghz 3840x2160  [4K]
Patch 1.7.0 - DX12 - 4.6Ghz 3840x2160  [4K] DX12 since Day 1 Performance % Increase
Crimson 16.3 Crimson 16.4.2 Hotfix Crimson 16.12.1  
4081 frames 5020 frames 5524 frames 35% [35.36%]
36.02fps Average 43.82fps Average 48.23fps Average 34% [33.89%]
5.24fps Min 10.02fps Min 15.10fps Min 188% [188.17%]
65.61fps Max 532.19fps Max 905.80fps Max 1281% [1280.58%]
27.76ms Average 22.82ms Average 20.74ms Average 25% [25.28%]
190.95ms Min 99.82ms Min 66.21ms Min 93% [ 92.78%]
15.24ms Max 1.88ms Max 1.10ms Max 65% [65.33%]

  The Hitman internal benchmark tool average has always matched my results in game. The min and max results has always been over the place due to loading and black screens between scenes. I show all of the results just for clarity. As you can see the developers and AMD continue to impress. You view my Hitman review here.

  Since I have installed the Crimson ReLive drivers I have noticed that several other games have increased in performance when compared to older Crimson drivers. The increase might not be as big as Hitman DX12, but the increases are noticeable. I honestly didn't expect much increases at the 4K resolution since it can be rather harsh on the GPU. The Witcher 3 and Rise of the Tomb Raider are two more games that have seen increases with the ReLive drivers compared to my older results. I never got around to uploading my initial "The Witcher 3" 4K benchmarks, but I did have plans to as I explained earlier in this article. I can now compare the results for several games using previously recorded, unreleased, data. Now my Rise of the Tomb Raider data has been available for sometime and you can view my Rise of the Tomb Raider Benchmarks here.



Rise of the Tomb Raider Crimson 16.7.2 vs Crimson ReLive 16.12.1

Crimson 16.7.2 - DX12 -3840x2160 [4K]
Crimson 'ReLive' 16.12.1 - DX12 - 3840x2160  [4K]
'Relive' 16.12.1 since 16.7.2Performance % Increase
FPS Average: 32.32
FPS Average: 38.75 20% [19.89%]
FPS Min: 23.35 FPS Min: 30.1 29% [28.90%]
FPS Max: 58.3 FPS Max:62.9 8% [7.89%]
30.94ms Average 22.82ms Average 26% [26.24%]

  Getting nearly 40fps @ 4K definitely makes the game more playable at 4K. Once again this is the Very High Preset with no Nvidia Gameworks HBAO+ tech [I did use the built in AO]. I'm sure I can pull more than 40fps if I lower a few settings. Overall the game looked awesome and ran great. 


The Witcher 3 Crimson 16.1 vs Crimson ReLive 16.12.1

Crimson 16.1 - DX11 -3840x2160 [4K]
Crimson 'ReLive' 16.12.1 - DX11 - 3840x2160  [4K]
'Relive' 16.12.1 since 16.1 Performance % Increase
FPS Average: 36
FPS Average: 41.92 16% [16.44%]
FPS Min: 28.6 FPS Min: 36.5 28% [27.62%]
FPS Max: 43.6 FPS Max: 48.9 12% [12.15%]
27.9ms Average 23.85ms Average 15% [14.51%]


Metal Gear Solid V: The Phantom Pain 4K 100% - Using ReLive

Here is Metal Gear Solid V: The Phantom Pain with 100% maxed graphical settings using the ReLive Instant Replay feature:

So far I'm having a blast at 4K. As usual feel free to leave a comment below.


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