AMD FineWine
Resident Evil 2
I have decided to start my AMD FineWine 2020 benchmark review off with a fairly recent released game named Resident Evil 2. RE2 was one of the biggest surprises and one of the biggest releases of 2019. Let me tell you that when I saw the RE2 reveal trailer I just knew my Fury X would probably explode. Well to my biggest surprise I was actually able to run the game very well, even at 4K. I was able to run the game with no major issues at 1080p and 1440p with 100% max settings. Just to put that in perspective that would be approx. 14GBs of vRAM that is required. My Fury X only has 4GBs.
I have played RE2 using Radeon VII on a 4K OLED screen 100% maxed out and I cannot see any major differences between the 1GB textures and the 8GB textures. I guess it’s only in certain parts of the game. I played for well over an hour using 8GB Textures and didn’t notice a major increase in Image Quality and the same can be said for RE3. Now these are simply my opinions, but I guess because the games are so dark I don’t notice the texture.
Another thing to note is that my Fury X does NOT like 2 specific settings with the RE Engine. Those two settings are “Mesh” and “Shadows”. I cannot run those settings on “Max”, but I can run them perfectly fine on the very next setting “High” with no issues. “Mesh” and “Shadows” set to Max settings cause micro-stutter and just like that higher Texture settings, they don’t really increase the Image Quality so they aren’t worth the performance penalty in my honest opinion. DX12 performance in RE2 was more or less the same as DX11.
The reason I have decided to go with RE2 as my first benchmarked game is to show the FineWine in full effect. I ran plenty of benchmarks for this game last year and I’ll like to show those results since I never wrote a proper article for my Fury X RE2 benchmarks.
All settings are set to their max. I will explicitly explain what settings aren’t at their higest settings.
Resident Evil 2 – 1920x1080p
Shadows & Mesh = “High” - 1GB Textures
|
DX11 |
DX12 |
FPS MAX |
148.9 |
145.5 |
FPS Average |
113.7 |
114.4 |
FPS MIN |
75 |
84.5 |
_______________________________________________________________________________________
Resident Evil 2 – 1920x1080p
Shadows & Mesh = “High” - 8GB Textures
|
DX11 |
FPS MAX |
149.7 |
FPS Average |
116.7 |
FPS MIN |
74.5 |
_______________________________________________________________________________________
Resident Evil 2 – 1920x1080p
ALL SETTINGS SET TO HIGHEST SETTINGS
|
DX11 |
DX12 |
FPS MAX |
142.7 |
142.8 |
FPS Average |
108.8 |
108.4 |
FPS MIN |
47.3 |
41.9 |
Maxingthe game out at 1080p is a breeze as you can see. I did not expect the game to run so well 100% maxed out when the game first released.
Resident Evil 2 – 2560x1440p
Shadows & Mesh = “High” - 8GB Textures
|
DX11 |
FPS MAX |
105 |
FPS Average |
80.6 |
FPS MIN |
56.5 |
Resident Evil 2 – 2560x1440p
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS
|
DX11 |
FPS MAX |
101.2 |
FPS Average |
76.3 |
FPS MIN |
49.6 |
While gaming at 1440p I didn’t even bother with DX12 since DX11 runs better and DX12 really offers no true benefits except better minimums in some cases, but the game feels a bit smoother while using the DX11 API. Capcom needs to go back to the drawing board on their DX12 API as well as most devs.
Resident Evil 2 – 3840x2160p – 4K
Shadows & Mesh = “High” + (1GB Textures)
|
DX11 |
DX12 |
FPS MAX |
53.4 |
52.2 |
FPS Average |
41.7 |
39.7 |
FPS MIN |
28.3 |
27.2 |
_______________________________________________________________________________________
Resident Evil 2 – 3840x2160p – 4K
Shadows & Mesh = “High” + (8GB Textures)
|
DX11 |
DX12 |
FPS MAX |
54 |
53.6 |
FPS Average |
41.2 |
41.8 |
FPS MIN |
28.3 |
29.2 |
_______________________________________________________________________________________
Resident Evil 2 – 3840x2160p – 4K
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS
|
DX11 |
FPS MAX |
40.7 |
FPS Average |
24.8 |
FPS MIN |
7.9 |
I can run the game comfortably at 4K. Maxingthe game out at 4K is playable, but it won’t be a great experience due to Shadows and Mesh settings. Once those are dropped to high everything runs much better. Shadows & Mesh = “High” + (1GB Textures) is the best mix at 4K for me. I can’t complain about getting 40fps in 2020.
Resident Evil 2 - All Real Time Benchmarks
Resident Evil 3
I will be using the same graphics settings since both games use the same engine. RE3 release on April 3 rd, 2020 and based on the RE2 results I had high hopes. As usual all settings are set to their max settings unless explicitly noted below:
Resident Evil 3 – 2560x1440p
Shadows & Mesh = “High” - 1GB Textures
|
DX11 |
FPS MAX |
118.8 |
FPS MAX Caliber ™ |
111.4 |
FPS Average |
87.3 |
FPS MIN Caliber ™ |
49.7 |
FPS MIN |
43.8 |
_______________________________________________________________________________________
Resident Evil 3 – 2560x1440p
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS
|
DX11 |
FPS MAX |
113.6 |
FPS MAX Caliber ™ |
104.9 |
FPS Average |
80 |
FPS MIN Caliber ™ |
56.1 |
FPS MIN |
44.3 |
_______________________________________________________________________________________
Resident Evil 3 – 3840x2160p – 4K
Shadows & Mesh = “High” - 1GB Textures
|
DX11 |
FPS MAX |
62.1 |
FPS MAX Caliber ™ |
57.5 |
FPS Average |
46.3 |
FPS MIN Caliber ™ |
33.2 |
FPS MIN |
22.2 |
_______________________________________________________________________________________
Resident Evil 3 – 3840x2160p – 4K
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS
|
DX11 |
FPS MAX |
57.1 |
FPS MAX Caliber ™ |
53 |
FPS Average |
39.2 |
FPS MIN Caliber ™ |
21.4 |
FPS MIN |
14.5 |
RE3 is no exception and runs just as well as RE2. Using Shadows Mesh on the "High" Setting is still the best combo at 4K. Maxing the game out at 4K isn't worth it due to the screen tearing and micro-stutter. The "Shadows" and "Mesh" Setting isn't worth maxing out anyways. Nonetheless, the Fury X works it's heart out and produces 39fps on average. As you can see I am enjoying this game @ 4K with the 1GB Textures + Shadows\Mesh set to high.