AMD Fury X 2020 - Kana's FineWine Edition


Update: 7-4-2020: X58 + X5660 + Fury X Power Usage

Comments Disqus

Introduction


During a fierce battle for the GPU crown a much smaller company, AMD, prepares to release the Radeon Fury X. Never failing to rain on a sunny day parade, Nvidia releases the GTX 980 Ti two weeks before the Fury X in an attempt to undercut any hype for AMD. The hype train was off the rails for both companies during these times. This was a huge deal for AMD because not only were they reviving the Fury brand name, they were also releasing a new technology called “HBM” - High Bandwidth Memory. In my opinion HBM was a game changer and one of the major deciding factors during my decision between the 980 Ti and the Fury X. The raw performance numbers looked breathtaking. During this time AMD was trying to re-build trust from enthusiast while fighting several battles at once against Intel & Nvidia. AMD also promised to focus more on driver related issues and to update drivers more often. I took them to their word and they have delivered on several occasions. Nearly every new game released over the past 5 years either has drivers ready or promptly available after release. 

It feels like it was just yesterday when I was undervolting and underclocking my Fury X while still getting well over 60FPS in Doom (2016) @ 4K with "Nightmare" graphical settings. Time flies and nearly 5 years after the Fury X release I am still running my Fury X and enjoying the latest and greatest games. It has been 4 years since my last Fury X Review which you can read by clicking here.AMD FineWine keeps getting better and better. That doesn’t mean that the card wasn’t great on Day 1. I enjoyed the heck out of this GPU every year since I first purchased it in 2015. The fact that I can still play several newer games in 4K with near maxed out settings in 2020 is amazing in my honest opinion. I’m also using a 12 year old platform, Intel X58, to perform the benchmarks. While I might not have the latest and greatest tech my workstation\gaming rig is still capable.

Many years ago I would say something along the lines of “I don’t know what AMD did with the Fury X, but I am simply amazed”. When I stated that it was because I amazed at how well the Fury X handled 1440p and 4K games back in 2015-2016 with ease. The experience has been great with little to no screen tearing when pushed to its limits. You would think that the HBM 4GB buffer would make the card succumb to games using well above 6GBs vRAM in 2015\2016 @ 4K & or 12GBs in 2019 (RE2 Textures), but no the games run fine overall. Going beyond the vRAM limitation can and will obviously cause issues at high resolutions such as 4K, but at 1440p the Fury X can handle games that I play.

So here we are in 2020 and I’ve decided to break out the charts and dedicate a large portion of my time to benchmarking. Unfortunately the world is dealing with the Coronavirus-COVID-19 and I hope we find a cure and get pass this soon. I have been in quarantine for weeks and needed to find different things to do in order to get my mind off of everything going on in the world for a few moments. Why not do something I love?  That is IT, computers, gaming, writing and benchmarking.

I am looking forward to what Nvidia and AMD brings to the market later this year. Intel is apparently planning to release a discrete GPU as well, but we will see how that works out for them. The high-end has been pretty one sided for many years now and I have been in the shadows looking on as AMD rebounds & grow while Nvidia continued to profit. Hopefully AMD’s Navi gives Nvidia’s Ampere a run for its money to even up the odds. It would be nice if the GPU prices on both sides could lower with more competition, but I’m not holding my breath. Gamers have made a clear statement, $1000.00 and more for high-end GPUs are normal and have been for some time now.

With all of that being said let’s get to it.

Gaming Rig Specs:

CPU:  Xeon X5660 @ 4Ghz
Motherboard: 
ASUS Sabertooth X58
RAM: 24GB RDIMM DDR3-1600Mhz [6x4GB] - ECC Buffered
SSD NVMe: 3TB - 2.7GB\s Read - 2.1GB\s Write
SSD NVMe: 256GB - 1.4GB\s Read - 600MB\s Write
SSD(x2): 256GB - 550MB\s Read - 500MB\s Write - RAID 0
HDD(x2): 2TB - 330MB Read - 320MB\s Write - RAID 0
HDD(x2): 2TB - 330MB Read - 320MB\s Write - RAID 0
PSU: EVGA SuperNOVA G2 1300W 80+ GOLD

GPU:  AMD Radeon R9 Fury X Watercooled - Push
GPU Drivers:
 Radeon "Adrenalin " 20.4.2 [April 21st 2020]
GPU Speed:   (Stock) – Core 1050Mhz


Real Time Benchmarks

Real Time Benchmarks™ is something I came up with to differentiate my actual in-game benchmarks from the built-in standalone benchmarks tools. Sometimes in-game - Internal benchmark tools doesn't provide enough information. I gather data and I use 4 different methods to ensure the frame rates are correct for comparison. This way of benchmarking takes a while, but it is worth it in the end. This is the least I can do for the gaming community and users who are wondering if the Fury X can still play newly released titles in 2020. I have been performing Real-Time Benchmarks for about 7 years now and I plan to continue providing additional data instead of depending solely on the Internal Benchmak Tools. 

-What is FPS Min Caliber?-

You’ll notice something named “FPS Min Caliber”. Basically FPS Min Caliber is something I came up to differentiate between FPS absolute minimum which could simply be a point during gameplay when data is loading, saving, uploading etc. The FPS Min Caliber™ is basically my way of letting you know lowest FPS average you’ll see during gameplay. The minimum fps [FPS min] can be very misleading. FPS min is what you'll encounter only 0.1% during your playtime and most times you won’t even notice it. Obviously the average FPS and Frame Time is what you'll encounter 99% of your playtime.

-What is FPS Max Caliber?-

FPS Max Caliber uses the same type of thinking when explaining the MAX FPS. Instead of focusing on the highest max frame you'll only see 0.1% of the time I've included the FPS max FPS you can expect to see during actual gameplay. 

With that being said I will still include both the Minimum FPS and the Max FPS. I just thought I would let you enthusiast know what to expect while reading my benchmark numbers.


 

 

 

 

 

 

 

 

AMD FineWine

Resident Evil 2

I have decided to start my AMD FineWine 2020 benchmark review off with a fairly recent released game named Resident Evil 2. RE2 was one of the biggest surprises and one of the biggest releases of 2019. Let me tell you that when I saw the RE2 reveal trailer I just knew my Fury X would probably explode. Well to my biggest surprise I was actually able to run the game very well, even at 4K. I was able to run the game with no major issues at 1080p and 1440p with 100% max settings. Just to put that in perspective that would be approx. 14GBs of vRAM that is required. My Fury X only has 4GBs.

I have played RE2 using Radeon VII on a 4K OLED screen 100% maxed out and I cannot see any major differences between the 1GB textures and the 8GB textures. I guess it’s only in certain parts of the game. I played for well over an hour using 8GB Textures and didn’t notice a major increase in Image Quality and the same can be said for RE3. Now these are simply my opinions, but I guess because the games are so dark I don’t notice the texture.

Another thing to note is that my Fury X does NOT like 2 specific settings with the RE Engine. Those two settings are “Mesh” and “Shadows”. I cannot run those settings on “Max”, but I can run them perfectly fine on the very next setting “High” with no issues. “Mesh” and “Shadows” set to Max settings cause micro-stutter and just like that higher Texture settings, they don’t really increase the Image Quality so they aren’t worth the performance penalty in my honest opinion. DX12  performance in RE2 was more or less the same as DX11.

The reason I have decided to go with RE2 as my first benchmarked game is to show the FineWine in full effect. I ran plenty of benchmarks for this game last year and I’ll like to show those results since I never wrote a proper article for my Fury X RE2 benchmarks.

All settings are set to their max. I will explicitly explain what settings aren’t at their higest settings.

Resident Evil 2 – 1920x1080p 
Shadows & Mesh = “High” - 1GB Textures

DX11

DX12

FPS MAX

148.9

145.5

FPS Average

113.7

114.4

FPS MIN

75

84.5

_______________________________________________________________________________________



Resident Evil 2 – 1920x1080p 

Shadows & Mesh = “High” - 8GB Textures

DX11

FPS MAX

149.7

FPS Average

116.7

FPS MIN

74.5

_______________________________________________________________________________________

 
Resident Evil 2 – 1920x1080p 
ALL SETTINGS SET TO HIGHEST SETTINGS

DX11

DX12

FPS MAX

142.7

142.8

FPS Average

108.8

108.4

FPS MIN

47.3

41.9

 

Maxingthe game out at 1080p is a breeze as you can see. I did not expect the game to run so well 100% maxed out when the game first released.

 

Resident Evil 2 – 2560x1440p 
Shadows & Mesh = “High” - 8GB Textures

DX11

FPS MAX

105

FPS Average

80.6

FPS MIN

56.5

 
_______________________________________________________________________________________
 



Resident Evil 2 –
2560x1440p 

ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS

DX11

FPS MAX

101.2

FPS Average

76.3

FPS MIN

49.6

 

While gaming at 1440p I didn’t even bother with DX12 since DX11 runs better and DX12 really offers no true benefits except better minimums in some cases, but the game feels a bit smoother while using the DX11 API. Capcom needs to go back to the drawing board on their DX12 API as well as most devs.

 

Resident Evil 2 – 3840x2160p – 4K
Shadows & Mesh = “High” + (1GB Textures)

DX11

DX12

FPS MAX

53.4

52.2

FPS Average

41.7

39.7

FPS MIN

28.3

27.2

_______________________________________________________________________________________



Resident Evil 2 – 3840x2160p
– 4K
Shadows & Mesh = “High” + (8GB Textures)

DX11

DX12

FPS MAX

54

53.6

FPS Average

41.2

41.8

FPS MIN

28.3

29.2

_______________________________________________________________________________________



Resident Evil 2 – 3840x2160p
– 4K
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS

DX11

FPS MAX

40.7

FPS Average

24.8

FPS MIN

7.9

 

I can run the game comfortably at 4K. Maxingthe game out at 4K is playable, but it won’t be a great experience due to Shadows and Mesh settings. Once those are dropped to high everything runs much better. Shadows & Mesh = “High” + (1GB Textures) is the best mix at 4K for me. I can’t complain about getting 40fps in 2020.

Resident Evil 2 - All Real Time Benchmarks




 

Resident Evil 3

I will be using the same graphics settings since both games use the same engine. RE3 release on April 3 rd, 2020 and based on the RE2 results I had high hopes.  As usual all settings are set to their max settings unless explicitly noted below:

Resident Evil 3 – 2560x1440p
Shadows & Mesh = “High” - 1GB Textures

DX11

FPS MAX

118.8

FPS MAX Caliber ™

111.4

FPS Average

87.3

FPS MIN Caliber ™

49.7

FPS MIN

43.8

 _______________________________________________________________________________________

 

Resident Evil 3 – 2560x1440p
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS

DX11

FPS MAX

113.6

FPS MAX Caliber ™

104.9

FPS Average

80

FPS MIN Caliber ™

56.1

FPS MIN

44.3

_______________________________________________________________________________________



Resident Evil 3 – 3840x2160p – 4K

Shadows & Mesh = “High” - 1GB Textures

DX11

FPS MAX

62.1

FPS MAX Caliber ™

57.5

FPS Average

46.3

FPS MIN Caliber ™

33.2

FPS MIN

22.2

_______________________________________________________________________________________

 

Resident Evil 3 – 3840x2160p – 4K
ALL GRAPHICAL OPTIONS SET TO HIGHEST SETTINGS

DX11

FPS MAX

57.1

FPS MAX Caliber ™

53

FPS Average

39.2

FPS MIN Caliber ™

21.4

FPS MIN

14.5

RE3 is no exception and runs just as well as RE2. Using Shadows Mesh on the "High" Setting is still the best combo at 4K. Maxing the game out at 4K isn't worth it due to the screen tearing and micro-stutter. The "Shadows" and "Mesh" Setting isn't worth maxing out anyways. Nonetheless, the Fury X works it's heart out and produces 39fps on average. As you can see I am enjoying this game @ 4K with the 1GB Textures + Shadows\Mesh set to high.

Resident Evil 3 - All Real Time Benchmarks



 

 

 

 

 

 

 

Ray Tracing - Crytek: Neon Noir

A few months ago Crytek finally released their Ray Tracking Benchmark. Ray Tracing has been the talk amogst gamers over the past few years and has been gaining wide-spread attention. Neon Noir works on AMD and Nvidia GPUs by using Cryteks Total Illumination tech within their CryEngine. Crytek produces some of the most graphically stunning games and Neon Noir is no exception, but the main focus is on the Ray Tracing. Let's see how well the Fury X handles Ray Tracing in 2020.

 

 

 

Neon Noir In-depth Analysis

Diving a bit deeper I was able to see what was going on behind the scenes. Due to this being an fairly long article I will keep it as simple as possible without crazy charts most won't understand. Overall I felt like the card did fine for a 5 year old GPU at 1080p on Very High. 4K is pretty stressful, but that can be due many things as well including my 12 year old architecture (X58) and obviously the 5 year old GPU technology. Let's take a look at the performance numbers I pulled for each Ray Tracing Benchmark: 

Neon Noir - 1920x1080p - Very High

DX11

FPS MAX

92

FPS MAX Caliber ™

71

FPS Average

52

FPS MIN Caliber ™

36

FPS MIN

17

 _______________________________________________________________________________________

 

  Neon Noir - 1920x1080p - Ultra

DX11

FPS MAX

 63.2

FPS MAX Caliber ™

 52

FPS Average

 45

FPS MIN Caliber ™

26 

FPS MIN

7.9

 

1080p on Very High settings were playable. The Ultra settings in some areas can bring the Fury X to its knees, but it keeps fighting through and still puts up decent numbers.

 

  Neon Noir - 2560x1440p - Very High

DX11

FPS MAX

 45.5

FPS MAX Caliber ™

 41

FPS Average

33 

FPS MIN Caliber ™

 19.2

FPS MIN

 8.3

_______________________________________________________________________________________

 

  Neon Noir - 2560x1440p - Ultra

DX11

FPS MAX

 39

FPS MAX Caliber ™

32

FPS Average

27.5 

FPS MIN Caliber ™

 15

FPS MIN

 6

 

Similar to the 1080p results, The Very High Preset at 1440p performs the best, but with the increase pixel count has the Radeon Fury X working overtime to crunch data. Very High still run surprisingly well overall. 

  Neon Noir - 3840x2160p - High

DX11

FPS MAX

24.5

FPS MAX Caliber ™

 20.4

FPS Average

 18

FPS MIN Caliber ™

 8.7

FPS MIN

 2.3

_______________________________________________________________________________________

 

  Neon Noir - 3840x2160p - Ultra

DX11

FPS MAX

 29.9

FPS MAX Caliber ™

 18.4

FPS Average

11.72 

FPS MIN Caliber ™

2.4 

FPS MIN

 1.1

 

It's safe to say that I won't be playing any Ray Tracing games at 4K if this benchmark shows what I can expect. The Fury X tries it's best during the 4K runs, but this card was obviously created during a period in time when Ray Tracing wasn't becoming mainstream. When the Fury X released the biggest thing during those times were VR (Virtual Reality) and 4K gaming. At least 1080p looks promising. Hopefully by then I would have made my choice between the Nvidia Ampere and AMD Navi. I hope AMD continues to use HBM for their higher end cards.


 



 

 

 

 

  Shadow of the Tomb Raider

 

Crystal Dynamics is known make great games and Tomb Raider is one of my favorite franchises to date. Most TR games are demanding and requires a decent GPU to run. I have used both the Internal Benchmarks as well as running my own Real Time Benchmarks as usual.

I have used the Highest Preset in the game without Nvidia's HBAO+. That technology has caused issues in the previous Tomb Raider game and actually made the image quality worse therefore I choose to avoid it. I'm not sure if it makes the image quality better or worse in this game, but I honestly don't care. I'd rather not take the performance hit using Nvidia Gameworks. For this benchmark I played the first level in the game where you actually take control of Lara.

 

Real Time Benchmarks


Shadow of the Tomb Raider - 1920x1080p
Highest Preset - TAA - BTAO - DX12

DX12

FPS MAX

91.9

FPS MAX Caliber ™

 64.5

FPS Average

55

FPS MIN Caliber ™

 48.8

FPS MIN

 44.7

_______________________________________________________________________________________

 

Shadow of the Tomb Raider - 2560x1440p
Highest Preset - TAA - BTAO - DX12

DX11

FPS MAX

 64.3

FPS MAX Caliber ™

48.4 

FPS Average

40.6

FPS MIN Caliber ™

 34.9

FPS MIN

 31.1

_______________________________________________________________________________________

 

Shadow of the Tomb Raider - 3840x2160p
Highest Preset - TAA - BTAO - DX12

DX12

FPS MAX

52.8 

FPS MAX Caliber ™

 29

FPS Average

 23.8

FPS MIN Caliber ™

19.8

FPS MIN

 15.7



Shadow of the Tomb Raider - All Real Time Benchmarks


 

 

Internal Benchmark Tool

The game performs very well at 1080p and 1440p with the highest preset. 4K really pushses the card to its limits which is expected from a Tomb Raider game. Obviously I can lower the preset and get more FPS, but I wanted to show what the Fury X is still cable of across the board. Plus I benchmarked tons of games and can't focus solely on Tomb Raider :)

 

Hitman 2

 

I ran all of the benchmarks using DX11 since DX12 was giving me a few issues. All of the settings were set to their highest possible levels except Dynamic Sharpening whch was disabled.

Real Time Benchmarks

 

Hitman 2 - 2560x1440p
Max Settings - The Finish Line

DX11

FPS MAX

105.3

FPS MAX Caliber ™

92.1

FPS Average

 66.2

FPS MIN Caliber ™

49.7

FPS MIN

 37.1

  _______________________________________________________________________________________


Hitman 2 - 3840x2160p
Max Settings - The Finish Line

DX11

FPS MAX

53.8

FPS MAX Caliber ™

 46.8

FPS Average

36

FPS MIN Caliber ™

 26.2

FPS MIN

 16.6

  _______________________________________________________________________________________


Hitman 2 - 3840x2160p
Max Settings - Nightcall

DX11

FPS MAX

61.1

FPS MAX Caliber ™

 50.5

FPS Average

36 

FPS MIN Caliber ™

 23.6

FPS MIN

 15.3



Hitman 2 - All Real Time Benchmarks


 


Internal Benchmark Tool

 

 

The in-game benchmark in Hitman games always extremely have high max FPS and insanely low FPS. Maxing out the game at 4K is playable during actual gameplay, but during loading areas you might encounter some micro-stutter for split second. Lowering a few settings makes the game run much smoother at 4K. 1440p with 100% max settings is the sweet spot as usual. In games such as Hitman I prefer to lower a few settings and play in 4K. With max graphic settings @ 4K the game runs really well in my opinion and I was actually surprised at the 4K performance with all of the NPCs on screen.


 

 

 

 

 

 

 

Middle-earth: Shadow of War

 


Middle-earth: Shadow of War - 2560x1440p 
High Settings

DX11

FPS MAX

 101.5

FPS MAX Caliber ™

 89.1

FPS Average

63 

FPS MIN Caliber ™

 44.6

FPS MIN

 37.9

_______________________________________________________________________________________

Middle-earth: Shadow of War - 2560x1440p
Ultra Settings

DX11

FPS MAX

 86.6

FPS MAX Caliber ™

 77.2

FPS Average

 61

FPS MIN Caliber ™

 33.8

FPS MIN

 26.4

_______________________________________________________________________________________



Middle-earth: Shadow of War - 3840x2160p
High Settings - No AA

DX11

FPS MAX

 65.3

FPS MAX Caliber ™

55.6 

FPS Average

 33

FPS MIN Caliber ™

21.5 

FPS MIN

 18.4



Middle-earth: Shadow of War - All Real Time Benchmarks



Devil May Cry 5


Devil May Cry 5 - 2560x1440p
Max Settings

DX12

FPS MAX

 244.7

FPS MAX Caliber ™

 149.8

FPS Average

 117.6

FPS MIN Caliber ™

 68.4

FPS MIN

 46.4

_______________________________________________________________________________________

Devil May Cry 5 - 3840x2160p
Max Settings

DX12

FPS MAX

120

FPS MAX Caliber ™

96.6

FPS Average

70

FPS MIN Caliber ™

43.8

FPS MIN

23.8


 

 

 

 

 

 


Wolfenstein II: The New Colossus


Real Time Benchmarks


Wolfenstein II: The New Colossus - 2560x1440p
Ultra - TAA

Vulkan

FPS MAX

118

FPS MAX Caliber ™

106

FPS Average

69

FPS MIN Caliber ™

49

FPS MIN

42

_______________________________________________________________________________________



Wolfenstein II: The New Colossus - 2560x1440p
Ultra - TSSAA 8TX

Vulkan

FPS MAX

119.7

FPS MAX Caliber ™

101.4

FPS Average

59

FPS MIN Caliber ™

33

FPS MIN

28

_______________________________________________________________________________________


Wolfenstein II: The New Colossus - 2560x1440p
Mein Leben!

Vulkan

FPS MAX

101

FPS MAX Caliber ™

91

FPS Average

50

FPS MIN Caliber ™

25

FPS MIN

21

_______________________________________________________________________________________



Wolfenstein II: The New Colossus - 3840 x2160p
Mein Leben! - no AA

Vulkan

FPS MAX

65

FPS MAX Caliber ™

47

FPS Average

31

FPS MIN Caliber ™

21

FPS MIN

18

Since I ran so many test in this game here is a benchmark chart to break it all down. 


Wolfenstein II: The New Colossus - All Real Time Benchmarks

Please do not forget that these are not the absolute lows and the minimum frames won't always be that low during gameplay, the same goes for the high fps as well. However, I can honestly say that the game runs fairly well at 4K with no AA. Certain parts of the game is more polished than others, but 1440p is still the sweet spot. 


Rainbow Six: Siege


I have yet to play an online multiplayer game for my Real Time Benchmarks so I decided to use the Internal Benchmark. If it is requested in the comments section I will run some benchmarks from actual gameplay. It takes a very long time to bring you guys content and as you can see I have went out of my way to benchmark plenty of games. Being that popular games such as Rainbow Six: Siege is aimed at the e-sport competitive gamers I have ran the benchmarks using the 720p resolution in addition to higher resolutions. Here is the type of experience you can expect from this X58 + Fury X Stock combo. 

Internal Benchmark Tool

1280x720p
Low Settings

_______________________________________________________________________________________



1920x1080p
Low & Ultra Settings

_______________________________________________________________________________________



3840x2160p
Low & Ultra Settings

It's pretty obvious how far my CPU can go at only 4Ghz with 720p, but that's more than enough frames for competitive play. 


Rainbow Six: Siege - All Internal Benchmarks



 

 

 

 

 


Counter-Strike: Global Offensive


Here is another major e-sports title. I have ran the game at 720p on the lowest settings. If you have ever wonderied if you could run CS:GO......well if you have a solar powered calculator you can run this game. 

Counter Strike: Global Offensive - 1280x720p
Low Graphical Settings

FPS MAX

975

FPS MAX Caliber ™

514

FPS Average

362

FPS MIN Caliber ™

240

FPS MIN

171


Moving on........



Warframe


Moving on to a more modern game you can run on a solar powered calculator as well, we have Warframe. It is a very popular free to play game with plenty of grind time. This game looks much better than CS:GO and obviously performs better for obvious reasons.

Warframe - 1920x1080p
Highest Graphical Settings

FPS MAX

1025.7

FPS MAX Caliber ™

580

FPS Average

400

FPS MIN Caliber ™

273

FPS MIN

207

_______________________________________________________________________________________

Warframe - 1920x1080p
Highest Graphical Settings with 200hz Lock

FPS MAX

1076.4

FPS MAX Caliber ™

223.5

FPS Average

200

FPS MIN Caliber ™

179

FPS MIN

153

_______________________________________________________________________________________

Warframe - 3840x2160p
Highest Graphical Settings

FPS MAX

726

FPS MAX Caliber ™

311

FPS Average

217

FPS MIN Caliber ™

142

FPS MIN

125

Warframe - 3840x2160p
Highest Graphical Settings with  200hz Lock

FPS MAX

649

FPS MAX Caliber ™

212

FPS Average

176

FPS MIN Caliber ™

129

FPS MIN

113


Looks like I'll do better at 4K withoutthe 200hz Lock.



Warframe - All Real Time Benchmarks



Killing Floor 2

Another game that's fun to play and you will want the smoothest framerate possible. 

Killing Floor 2 - 1280x720p
Low Graphical Settings - Burning Parls

FPS MAX

604

FPS MAX Caliber ™

422

FPS Average

267

FPS MIN Caliber ™

163

FPS MIN

126

_______________________________________________________________________________________

Killing Floor 2 - 1280x720p
Low Graphical Settings - Biotic Labs

FPS MAX

549

FPS MAX Caliber ™

403

FPS Average

278

FPS MIN Caliber ™

178

FPS MIN

133


 

 

 

 

 

 


Apex Legends


Texture was set to 3GBs (Medium) to ensure I don't go beyond my 4GB limit.
All other were set to their highest or lowest setting explained below.


Apex Legends - 1920x1080p
Low Graphical Settings - No AA - Kings Cove

FPS MAX

580

FPS MAX Caliber ™

302

FPS Average

179

FPS MIN Caliber ™

102

FPS MIN

66

  _______________________________________________________________________________________


Apex Legends - 1920x1080p
Highest Graphical Settings - No AA - Kings Cove

FPS MAX

276

FPS MAX Caliber ™

159

FPS Average

96

FPS MIN Caliber ™

46

FPS MIN

38

  _______________________________________________________________________________________


Apex Legends - 2560x1440p
Low Graphical Settings - No AA - Kings Cove

FPS MAX

715

FPS MAX Caliber ™

195

FPS Average

115

FPS MIN Caliber ™

69

FPS MIN

52

  _______________________________________________________________________________________


Apex Legends - 2560x1440p
Highest Graphical Settings - No AA - Kings Cove

FPS MAX

428

FPS MAX Caliber ™

120

FPS Average

87

FPS MIN Caliber ™

61

FPS MIN

44

  _______________________________________________________________________________________


Apex Legends - 3840x2160p
Low Graphical Settings - No AA - World's Edge

FPS MAX

157.2

FPS MAX Caliber ™

133

FPS Average

79

FPS MIN Caliber ™

49

FPS MIN

33

  _______________________________________________________________________________________


Apex Legends - 3840x2160p
Highest Graphical Settings - No AA - World's Edge

FPS MAX

90

FPS MAX Caliber ™

81

FPS Average

53

FPS MIN Caliber ™

34

FPS MIN

26

  _______________________________________________________________________________________



Apex Legends - All Real Time Benchmarks



Grand Theft Auto 5


GTA 5 was recently released for free. I finally got a chance to download it and run a few benchmarks. All of the graphical settings, including the “Advance” graphical settings, are set to their max settings except Shadows and Anti-Aliasing. At 4K I wanted to keep my vRAM below 4GBs so I disabled MSAA and set “Shadows” from "Very High" to “High”. I used the same settings for both 1440p and 4K.



GTA 5 - 2560x1440p
Shadows "High" - No MSAA - Franklin and Lamar

ALL OTHER GRAPHICAL SETTINGS SET TO MAX

FPS MAX

198

FPS MAX Caliber ™

117

FPS Average

90

FPS MIN Caliber ™

58

FPS MIN

48

  _______________________________________________________________________________________


GTA 5 - 3840x2160p
Shadows "High" - No MSAA - Franklin and Lamar

ALL OTHER GRAPHICAL SETTINGS SET TO MAX

FPS MAX

93

FPS MAX Caliber ™

64

FPS Average

55

FPS MIN Caliber ™

47

FPS MIN

40

  _______________________________________________________________________________________



GTA 5 - Internal Benchmark Tool - 2560x1440p

  _______________________________________________________________________________________



GTA 5 - Internal Benchmark Tool - 3840x2160p



 










Fury X Power Usage – Stock & Undervolt Results

A question was asked about the power usage during my benchmarks and I didn’t have an answer; therefore I found an answer. I can’t go back and benchmark all of the games and give power figures since that would take a long time and be very tedious, however, I have re-ran a few simple synthetic benchmarks to give everyone insight into the X58 + Fury X combo. The charts below are very similar to my power usage charts used in my X5660 Review 6 years ago. In my X5660 Review I included Monitors, and pretty much anything connected to the same power block that my PC used. The difference this time around is that the wattages will only include the Motherboard and anything connected to it such as the HDDs\SDDs\PCIe devices (no monitors etc.). These types of hardware on the motherboard are usually low powered so they shouldn’t affect the wattage results that greatly. I have also included my CPU stress test wattage results.


I will re-post my CPU specs with all of the relevant information below:

Gaming Rig Specs:

CPU:  Xeon X5660 @ 4Ghz
Motherboard: 
ASUS Sabertooth X58
RAM: 24GB RDIMM DDR3-1600Mhz [6x4GB] - ECC Buffered
SSD NVMe: 3TB - 2.7GB\s Read - 2.1GB\s Write
SSD NVMe: 256GB - 1.4GB\s Read - 600MB\s Write
SSD(x2): 256GB - 550MB\s Read - 500MB\s Write - RAID 0
HDD(x2): 2TB - 330MB Read - 320MB\s Write - RAID 0
HDD(x2): 2TB - 330MB Read - 320MB\s Write - RAID 0
PSU: EVGA SuperNOVA G2 1300W 80+ GOLD

GPU:  AMD Radeon R9 Fury X Watercooled - Push
GPU Drivers:
 Radeon "Adrenalin " 20.4.2 [April 21st 2020]
GPU Speed:   (Stock) – Core 1050Mhz



Xeon X5660 - CPU Power usage

My Asus Sabertooth X58 pulls very little power when it is not powered on as expected. You can see a 35watt difference for the Average during the POST & Booting phases between the stock and overclocked X5660. That’s not so bad, but the peak\max does go up an additional 54watts with the 4Ghz OC applied. The stock voltage for an Idle X5660 is 0.98vCore and for the 4Ghz overlock I wanted to use a “normal” range that most people would use to hit 4Ghz. Therefore I used 1.24vCore for my 4Ghz overclock. Between the Stock X5660 @ 1.6Ghz Idle (0.98v) and the overclocked X5660 @ 4Ghz (1.24v) the differences are very small for when the CPU isn’t doing anything or performing light task such as word processing, web-broswing and things like that as you can see. There is only roughly a 10 wattage difference between the two CPU clocks at idle stages. All of that changes once I run the old IntelBurnTest v2.54 to stress test the CPU. From that point the difference is quite large. The Stock X5660 hits 3.1Ghz @ 1.14v -1.16vCore (these voltages might be different for other MB+X56xx combo). The X5660 @ 4Ghz is obviously running constantly @ 1.24v. We see an average difference of about 112watts when the CPU is stressed up to 100%.


AMD Radeon Fury X Power Usage

I know I have spoken a lot about the CPU portion of the chart even though this is an article dedicated to AMD’s Radeon Fury X, but that X58+X5660+FuryX combo has been great and this is my first time actually looking into the power draw. It is Fury’s turn now I promise, I decided to use FireStrike Combined Test to show the power consumption that many can expect during gaming & streaming sessions. As the test name “Combined” states, it will test both the CPU and GPU together. The Fury X TDP is rated at 275watts. The stock frequency and voltage are 1050Mhz on the Core with 1231(mV). As I stated earlier please remember that I am getting all of the wattage from all devices connected to the motherboard (total system power draw) or in other words total wattage that would be coming through the socket in the wall, not only the GPU wattage.


As many people have noticed over the past 8 years or so AMD is great for undervolting or underclocking. Obviously undervolting is more popular since most people want the full power of the GPU and want to use less power\watts. On the other hand if you know that the game you are playing doesn’t require the full core clockspeed running at the max clocks you can limit the core clocks (by lowering the core frequency) and potentially get even better power usage (by lowering the voltage-mV) since you won’t need to use a lot power\watts to support a lower core frequency. In the past many gamers have obtained this by using 3rd party applications with great results. AMD has sense incorporated these features within Radeon Software with things like “Radeon Chill”, AMD also allows users to use sliders to control both the “Power Limit” and the “Max Frequency” percentages.



Instead of being limited to 3rd party applications and if sliders weren’t enough AMD has offered us something completely new and cool. AMD now allows gamers to control the “States” directly and set the core clock and voltage settings per state in their “GPU Tuning” settings. For instance my Fury X has 8 States. State0 (Min) to State7(Max). You can’t change State0 core clock or voltage, but you are free to change State1 through State 7 which is pretty cool. You can select a precise number by typing or dragging the bar to select the exact core clock frequency you for each stage. What’s even better is that you give each individual game on your PC their own “GPU Tuning” which makes sense because each game is different. So when you load those games the GPU Tuning profile will be automatically loaded. There’s no reason to run games such as Minecraft or a 2D gaming title while using the full power of the GPU when you only need less than half to get great FPS. AMD has offered these features for awhile now, but if you haven’t been using an AMD or follow AMD Drivers\GPUs over the past few years this info might be helpful.


Focusing on the “stock” X5660 @ 3.1Ghz (1.15v) for a moment I wanted to show the difference between the stock Fury X voltage (1231mV) and the “undervolted” Fury X (1137mV). I wanted to keep the stock core clock (1050Mhz) and I wanted quick results so I used 1231mV for undervolting stability. Of course you can probably tweak more settings and get better results. While running the FireStrike Combined benchmark we see that I was able to lower the power usage average around 34watts with the undervolted Radeon Fury X. The peak also lowered by 24watts so those are pretty good results. It kept my X58 gaming rig under 400watts during a synthetic benchmark that tests both the CPU and the GPU pretty well.


Now when we look at the “overclocked” X58 & X5660 @ 4Ghz (1.24v) we get much higher power usage, but it isn’t as bad as most would have thought with a 12 year old Intel platform and a 5 year old AMD GPU. The peak wattage I was able to pull was 522watts in FireStrike Combined benchmark and this was using the stock Fury X @ 1050Mhz (1231mV). The average was around 509. When I undervolted the Fury X to 1137mV I was able to lower the average power usage by about 50watts with a peak of 477watts. So I was able to remove roughly 45-50watts and keep my overclocked X58+X5660 with the undervolted Fury X under 480watts(peak). I can’t complain about those results at all.


So a good 600 – 650watt PSU would be fine for this rig and would leave room for some heavy CPU and GPU overclocking. As a reminder All of these results are TOTAL wattage from all devices on the motherboard (SSD\HDDs\PCIe devices and so on).

 


 

 

 

 

 

 




Conclusion

So is the "FineWine" real? I believe it is. Year after year the Radeon Fury X has impressed me and I have never really "felt" like I needed to upgrade. I've never actually felt like I needed to overclock the card and DX12\Vulkan helps tremendously (when developers implement them properly). The GPU driver support has been great as promised and I am getting nearly all of the features that the newer GPUs are getting. Limited screen tearing to the point you won't even notice it, great image quality and smooth gameplay is what this card has provided me over the years. I had to make a choice between the mighty 980 Ti and the challenger Fury X with HBM when it was time to upgrade my Nvidia GTX 670 SLI setup and I feel that I have made the correct decision. The card really shines @ 1440p in nearly all of the games I play. I can't really complain about that in 2020, 5 years after the GPU released. Whenever I feel like playing in 4K the Fury X is always up to the challenge. I can't wait to see what AMD brings to the table with their next high-end Navi GPU. Hopefully it has a long life span that the Fury X has had.

If you would like to see the perfmance I was getting 5 years ago and multiple years since then check out my reviews below: 

AMD Fury X 2015 Results Here: 
https://overclock-then-game.com/index.php/benchmarks/8-amd-fury-x-review

AMD Fury X 2016 Results Here:
https://overclock-then-game.com/index.php/benchmarks/15-crimson-relive-16-12-1-several-games-benchmarked-4k

AMD Fury X Hitman (2016) Results Here:
https://overclock-then-game.com/index.php/benchmarks/9-hitman-directx-12-fury-x-benchmarks

AMD Fury X Tomb Raider (2016) Results Here:
https://overclock-then-game.com/index.php/benchmarks/5-rise-of-the-tomb-raider-directx-11-12-benchmarks


Thank you for reading my Radeon Fury X FineWine Edition Review. 

Feel free to leave a comment below.