Middle-earth: Shadow of War





Real Time Benchmarks™






Hitman 2







Real Time Benchmarks™




IO Interactive was one of the few developers to actually take a AAA title and give it access to "modern" technology. Back in 2016 IO Interactive developed async compute support within Hitman and took advantage of AMD's GPU hardware features. In my original Hitman (2016) benchmarks with my Fury X I saw an increase of up to 34% @ 4K when DX12\async comptute features were used correctly. This increase didn't come from overclocking, but directly from drivers and developer updates. IO Interactive tried their hardest to implement async compute effectively and they did a great job. You can read my Hitman (2016) performance increases here (click here to read my 2016 Fury X Performance Increases)

Hitman 2 performs very well and is using DX12 with async comptute. The Vega 64 runs very smoothly and is never starved for data. I wish more developers would take advantage of features like async compute, but I guess the majority of console titles will be using the modern tech more effectively than PC titles at this point.