IO Interactive was one of the few developers to actually take a AAA title and give it access to "modern" technology many years ago. Back in 2016 IO Interactive developed async compute support within their game engine and took advantage of GPU concurrent features. In my original Hitman (2016) benchmarks with my Fury X I saw an increase of up to 34% @ 4K when DX12\async comptute features were used correctly. This increase didn't come from overclocking, but directly from drivers and developer updates. IO Interactive tried their hardest to implement async compute effectively and they did a great job. You can read my Hitman (2016) performance increases here (click here to read my 2016 Fury X Performance Increases) Hitman 2 performs very well and is using DX12 with async comptute. The RTX 3080 runs very smoothly and is never starved for data now that Nvidia has supported Async Compute proper since their SUPER series. I wish more developers would take advantage of features like async compute.