Conclusion & Comments
After completing my benchmarks and analyzing the data we can see the pros and cons for the 466.27 and 466.11 drivers. Nvidia definitely released some nice optimizations for the Ray Tracing and CPU performance. Overall the game played fine with little to no issues which is expected from Capcom’s well developed RE Engine. I did run into an issue regarding the new 466.27 Nvidia Game Ready Drivers which I explained at the beginning of this article. The new drivers were performing fine, but began to crash my system which forced me to fallback to 466.11. The 466.11 drivers performed very well, but if possible you will want to use the 466.27 drivers for specific RE Village optimizations. Just as previous RE titles gave you plenty of graphical options, RE Village gives you plenty of graphical options to set as well. I love that Capcom shows us a reference image for each graphical settings and Capcom also lets us know what each graphical settings would change. For instance you have a box on the left of the reference image which shows checkmarks for different areas (Image Quality, Model Quality, Lighting Quality and so on). There is a bar that lets you know how close you are to maxing out the specific option. Due to a few driver issues I was able to compare both drivers while playing the "Village" area. This area revealed some nice information for the pros and cons of each driver. The older 466.11 will play the game fine and give you slightly better frames per second at 4K on average. With the min FPS I was able to gain approximately 8% without Ray Tracing enabled. With Ray Tracing enabled I gained 6.66% (this game is hunted!). The CPU comparison was nice to benchmark as well which shows that the newer driver (466.27) is better optimized for CPU performance. So there is a tradeoff for both drivers. You can either shoot for higher FPS with the older driver or get more stability and optimization with slightly less FPS with the new driver. The latest driver from Nvidia should take care of any engine related issues as well.
My Thoughts On The RE Village Demo
I am a long time Resident Evil fan and I have played nearly all of them. I had high hopes for Resident Evil Village since it was a “new” title that wasn’t a remake of a previous RE title and that it followed the highly acclaimed Resident Evil 7 story arc. I’m sure plenty of gamers will enjoy RE Village, but after playing the demo I can already tell you that this game isn’t for me. I expected much more from the graphics\models after playing RE7, RE2 and even RE3. I saw the writing on the wall with the RE3 remake release since it felt rushed to the market after the success of RE2. Oh and don’t get me started on one the best ideas and game releases Capcom has had in years, Resident Evil: Resistance. RE: Resistance was only playable by purchasing RE3. Unfortunately for Resident Evil: Resistance it wasn’t properly supported, became a tacked on extra to RE3 and had a lot of potential and then died a horrible death since no more balancing updates will come to the title. Very eye opening to what Capcom is becoming after fans have shown them much love after several releases: RE7, RE2 and Devil May Cry releases.
Gameplay, Graphics & AI
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