X58 + RTX 3080 Production Benchmarks
After writing my RTX 3080 review I received a request to benchmark the X58 and the RTX 3080 in actual production related apps. In my previous RTX 3080 article I focused mostly on the gaming aspects and the synthetic benchmarks focused on Unigine, 3D Mark and CryEngine (ray tracing). This time around I will try my best to provide more information regarding the X58 & RTX 3080 while using actual programs for work & production related tasks. The two major apps I decided to use was Blender and Unreal Engine 5.
Is Intel’s X58 still viable?
The question about whether Intel’s X58 is still viable or not depends on the user needs. Obviously the X58 can be fairly cheap to purchase nowadays. After my initial 2013 Xeon L5693 article and my 2014 Xeon X5660 article the prices simply skyrocketed for the older X58 platform. Those prices stayed fairly high throughout 2014-2017. Motherboards that would go for $50 any day of the week shot upwards towards $200+ dollars. I’ll speak more on the X58 pricing and my influence in the future article, however, the X58 remained viable during the Sandy and Ivy Bridge era. The X58 also remained a viable solution after AMDs Ryzen 1000 series, especially in gaming scenarios. The RTX 3080 review proved that the X58 was still viable for high end 4K gaming scenario’s as well. That’s not to say that the X58 + Xeon L56xx or Xeon X56xx was the best machine to run during those years, it wasn’t, but it was far from the worst. It still had its purposes and for those who needed a machine for coding, gaming and nearly any other task the X58 still packed a punch at a great price. Personally I would use Blender, Zbrush, Unity, Unreal Engine, MS Visual Studio’s, SQL\MSSQL, DaVinci Resolve and various programs to complete my daily tasks during those years (Xeon X5660 - 2013-2018). Since then I have scaled back a bit since I have moved into different areas in technology.
X58 + RTX 3080 Production Benchmarks YouTube Video
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