Msx Payne 3

 

 

Real Time Benchmarks™

 

Max Payne 3 [Max Settings + SSAO + MSAA x4] – 3840×2160 [4K]

Gameplay Duration: 13 minutes 58 seconds
Captured 41,360 frames
FPS Avg: 49fps [49.35]
FPS Max: 55fps
FPS Min: 25fps
FPS Min Caliber ™: 32fps
Frame time Avg: 20.3ms

Max Payne 3 4K maxed

 

  Instead of performing the same old "Bioshock: Infinite" benchmark that we've seen in nearly every review. I'm decided to test out Max Payne 3. I believe that this game should be reviewed with GPUs more often. The game has a a ton of graphical settings. MSAAx8 isn't possible to test since it requires 5777MBs of RAM and the game refuses to let you exceed your GPU vRAM. Therefore I was stuck with max settings and MSAA 4x. Fury X doesn't max the game at 60fps, but it sure runs smoothly. Turn down MSAA or turn it off you are getting well over 60fps. 

 

 

 

 

 

Metro: Last Light

 

Metro: Last Light [Max Settings + SSAO x4] – 3840×2160 [4K]

Gameplay Duration: 19 minutes 25 seconds
Captured 26.740 frames
FPS Avg: 23fps
FPS Max: 43fps
FPS Min: 11fps
FPS Min Caliber ™: 13fps
Frame time Avg: 43.6ms

Metro LL SSAO x4

 

 

 

 

 Metro: Last Light [Max Settings + SSAO x2] – 3840×2160 [4K]

Gameplay Duration: 15 minutes 21 seconds
Captured 42,121 frames
FPS Avg: 46fps
FPS Max: 65fps
FPS Min: 19fps
FPS Min Caliber ™: 24fps
Frame time Avg: 21.9ms

 

Metro LL SSAO x2

 

 

 

 

Metro: Last Light [Max Settings + SSAO x2] – 2560x1440

Gameplay Duration: 15 minutes 21 seconds
Captured 64,038 frames
FPS Avg: 47fps
FPS Max: 70fps
FPS Min: 16fps
FPS Min Caliber ™: 16fps
Frame time Avg: 21.2ms

Metro LL 1440 ssao x2

 

  There seems to be some optimization issues. The Fury X can handle the game, but the game randomly dips in frame rate. In one particular room, half of the room runs in the high 50s[fps] @ 4K SSAOx4. However, if I start to turn the fps will dip to 10-15 for no reason at all. This is a Nvidia "The way it's meant to be played" title so maybe that could have something to do with it. It could also be that Fury X needs a optimization patch. Fury X has done wonders with some of the most graphically harsh titles on the market. That isn't the case with Metro: Last Light. There's definitely spiking in the FPS and frame time.

  Notice how the 1440p SSAOx2 frame rate matches the 4K SSAOx2 frame rate. The Fury X running @ 1440p also managed to process nearly 22,000 more frames than it did running at 4K. The play time is about the same. Also if check the charts above you'll see the obvious FPS spiking. Definitely some issues that needs to be addressed. The game runs much smoother with SSAO off. You'll get many more stable frames as well.