Benchmarks

Battlefield 1 Fury X DX12 Benchmarks

Battlefield 1 Fury X DX12 Benchmarks

BF1

 

  EA is once again releasing another Battlefield title. Over the past few years Call of Duty has been the game to beat, but it seems as if that is an impossible task. BF1 has a lot of hype surrounding it and DICE has some of the best developers on the planet. At the moment Battlefield is winning the public opinion over its rival Call of Duty. This is mostly due to Call of Duty yearly rehashes, buggy gameplay and forcing fans to purchase Infinity Warfare in order to play CoD: MW2. That’s not to say that Battlefield titles don’t have their fair share of bugs and glitches, but Battlefield seems to get plenty of patches far longer than CoD titles.

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Doom - Fury X Benchmarks

Doom - Fury X Benchmarks

  Doom

  I'm a little late to party by a few days, but better late than ever. Doom is one of the most highly anticipated titles of the year. Since it’s awesome E3 reveal gamers have been drooling and waiting to get those wonderful graphics on their monitors. Well that has come for many fans. Usually the graphics shown at E3 aren’t used in the final product. That is not the case with Doom. The game is gorgeous and offers plenty of settings. So even if you are gaming on a laptop you can tweak tons of graphical settings to suit your needs. With all of that being said Doom can still stress some of the fastest cards on the mark at high resolutions.

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Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks











Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks

RotTR

  DirectX 12 is still in the early stages and I’ve decided to pick up Rise of the Tomb Raider for the newest API. Not only for the DX12 API, but I’m a Tomb Raider fanatic. I can still remember when I used to play the Tomb Raider games back in the 90s\2000s. For the record I own every Tomb Raider game released across several platforms, so I’m serious when I say that I’m a TR fan. I’m still excited about DX12 nonetheless and I’ve ran tons of DX11 & DX12 benchmarking test. I’ve also performed some frame time tests as well. Unfortunately, we still haven’t received a “full” DirectX 12 title yet. So far we have Gear of War: UE, Hitman and now Rise of the Tomb Raider. Hitman did a great job with DX12, but there are still a few issues that need to be ironed out by the developers, Nvidia and AMD. Gear of War: UE, Hitman and TR were built with more than one API in mind. That’s expected since there are still a lot of gamers out there with DX11 only GPUs, but a lot of older GPUs can run some DirectX 12.

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Hitman DirectX 12 Fury X Benchmarks

 

 

 

 

 

Hitman DirectX 12 Fury X Benchmarks
Hitman DX12

  I've finally been able to get my hands on a DirectX 12 title. Ashes of Singularity was the first DX12 title to feature benchmarks, but it’s still in Early Access at the moment. Ashes of Singularity actually releases on March 31 st. Hitman has released with DirectX11 and DX12 support on Day 1. DX11 was available during the Hitman Beta. AMD really showed their strengths in DX11 with this title and now everyone wants to see DX12 results. I’ve been playing the Hitman series for many years and I love the franchise.

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AMD Fury X Review

AMD Fury X

 

Why AMD and HBM Matters

  I’ve finally purchased one of the hottest selling cards on the market (no pun intended), the watercooled AMD Radeon R9 Fury X. I couldn’t wait to get my hand on this card and benchmark it myself. Now what would make AMD bring back the Fury brand from 1999 when ATI was a separate company from AMD? There must be something exciting right? Well for starters all you ever hear anyone talk about now is “HBM” high bandwidth memory. HBM is indeed a big deal since it eliminates a lot of issues that was once faced with GDDR5 in this case. HBM eliminates processing bottlenecking and allows data to be moved quickly and efficiently. Speaking of “efficient”, the power efficiency is much better than GDDR5 as well. HBM runs at a lower voltage.

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