Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks
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- Created: Friday, 01 April 2016 21:39
- Written by Kana Maru
Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks
DirectX 12 is still in the early stages and I’ve decided to pick up Rise of the Tomb Raider for the newest API. Not only for the DX12 API, but I’m a Tomb Raider fanatic. I can still remember when I used to play the Tomb Raider games back in the 90s\2000s. For the record I own every Tomb Raider game released across several platforms, so I’m serious when I say that I’m a TR fan. I’m still excited about DX12 nonetheless and I’ve ran tons of DX11 & DX12 benchmarking test. I’ve also performed some frame time tests as well. Unfortunately, we still haven’t received a “full” DirectX 12 title yet. So far we have Gear of War: UE, Hitman and now Rise of the Tomb Raider. Hitman did a great job with DX12, but there are still a few issues that need to be ironed out by the developers, Nvidia and AMD. Gear of War: UE, Hitman and TR were built with more than one API in mind. That’s expected since there are still a lot of gamers out there with DX11 only GPUs, but a lot of older GPUs can run some DirectX 12.
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